Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Wednesday, July 6, 2011

Entry: 00-024: Beta Rules

Beta Rules
by Wedge, Co-Creator

The long weekend gave us a chance to catch up on some long overdue CotV work and we are pleased to bring you our CotV Beta Rules PDF! It should be a great primer for anyone who is familiar with tabletop gaming and who is interested in learning more about the nuts and bolts of one of CotV's major game systems: One Breath Combat.

We were also able to whip up a quick video to give you an idea of what a single round of the One Breath Combat looks like in action.

Feel free to send us your feedback or visit the Chronicles of the Void Forum to discuss your thoughts.

I hope you enjoyed it, upper cuts and all.

Thursday, March 31, 2011

Entry: 00-009: Character Creation

Chronicles of the Void: Character Creation

by Wedge, Co-Creator


The best way we can show you the Universe that we've created is through the eyes of its characters; you can't tell compelling stories without them. That is why CotV's character generation system is closely tied to our iconic characters, rather than loose impersonal class templates. The CotV Core Rulebook will contain original fiction featuring our iconic characters to introduce you to the CotV universe, along with detailed bios and fantastic artwork to bring it to life.

CotV will support two main systems for iconic character creation: Quick Play and Advanced Play.

In Quick Play character creation is streamlined allowing you to start playing within an hour of cracking open the book by using one of our iconic character templates. You can finally invite that non-gamer spouse or friend over to try tabletop role play for the first time without worry that they will be overwhelmed by their lack of game system knowledge.

In Advanced Play character creation you take our iconic character templates and craft you own character in as much detail as you desire. This allows seasoned role players to excise their creative talents and provides the depth of customization they crave.

Both approaches allow gamers of all experience and skill levels to choose the character creation method that works best for them with the goal of letting everyone play together and maintaining a level playing field at the same time.

Monday, March 7, 2011

Entry: 00-001: An introduction to the spine.

An Introduction to the Spine

by Doug, Co-Creator

Welcome to the first ever Chronicles of the Void (CotV) blog post! We will be using this space to keep you up dated with all things CotV. For starters let’s talk about the back bone of the game, the crunch, the rules or as we like to call it, the spine.

The spine of CotV consist of 3 major parts -
  • VAP (Vehicle Assault and Pursuit)
  • OBC (One Breath Combat)
  • Everything else.
The VAP is used for epic space battles where each player will have the ability to purchase and upgrade their own star fighters. The OBC is for more traditional ground combat and involves many innovations on the traditional RPG approach to help keep things quick and dynamic. Everything else is…everything else! Like any good RPG you’ll have the freedom to completely control your character and how they interact with their environment and to do this we offer simple solutions focused less on rules knowledge and more on role playing.

That’s all for now, tune in next week for a look at the principle ideas and goals behind the spine!